Matthias Adler on Leadership

You can’t be a leader, let alone a good leader or an effective one, if your first instinct is to respond to any input from others by dismissing or demeaning them personally. When you make it clear to others that any suggestion, constructive criticism, complaint, or inspiration will be met with condescension, they will learn that their thoughts are not wanted or welcome, and will oblige your demonstrated wishes by keeping such to themselves – to your detriment, and the detriment of your organization as a whole.

Matthias Adler

“Two Years Before the Mast”

There was an element of R.H. Dana’s Two Years Before the Mast that seemed very familiar to me: the feel of an isolated, even empty world that permeates Rime of the Ancient Mariner, Endurance, and Home of the Blizzard.

Sure, it’s clear at the beginning that there is in fact a bustling, settled civilization in the background (specifically 1830s Boston), but once Dana’s ship dropped “below the hill, below the kirk, below the lighthouse top”, as it were, it’s as if the outer world no longer exists, and he is sailing on the endless seas of an empty planet.

Even after arriving in California, this sense of emptiness is barely relieved by the presence of Mexicans, Indians, and the occasional crews of other ships. There are so few people, so sparsely settled, that if anything it makes the emptiness of the world seem more rather than less acute.

It struck me that this element is actually missing from the SF I have read.

Which is strange, as you’d think it’d be a pretty obvious detail to weave into the worldbuilding of (say) the first mission to Mars, or a newly-settled planet: the characters are alone, far from civilization and from help should it be needed. They wouldn’t have it in their head that someone is watching over them, because there isn’t anyone. They wouldn’t assume that someone can be summoned to rescue them at a moment’s notice, because there is no one to call. They would know they couldn’t simply “return to civilization” should they tire of their adventures, because they are what passes for civilization.

It’s not a sense of danger or threat, though. It simply is the way the world is around them. The conditioned sense of immersion in civilization wherever one goes is simply absent, because actual civilization itself is so distant as to be wholly absent.

I think the thorough rewrite of the former project’s “The Olympian Race”  already captures some of this sense of isolation and emptiness in the climactic chapters, so this is timely.


One “character” detail that stood out for me was Dana’s personal reaction at his return to Boston. He’d dreamt for two years of finishing his contract and returning home, imagining what he would do and where he would go and who he would see. But when his ship at last reached the pier in Boston Harbor, he was instead overcome with a sense of inertia: “There is probably so much of excitement in prolonged expectation, that the quiet realizing of it produces a momentary stagnation of feeling as well as of effort. It was a good deal so with me.”

The account was fairly short, but no less powerful for that. And the book is peppered with such character observations of his crewmates and himself, fascinating little details that SF rarely seem to capture. In fairness, it’s easier to amass a collection of such observations to draw on when you spend two years immersed in the relevant environment, something rarely possible (even in analogue form) for SF writers.


I repeatedly had the same reaction I had while reading The Anabasis and Mawson’s account of his return to the hut in Home of the Blizzard: “This is such an amazing account – it would form the basis of a fantastic SF story.”

Alas, several SF versions of The Anabasis have been done. However, the story I’m currently working on, “Beneath a Silent Sky”, originated as an homage to Mawson’s account (albeit infused with paranoid mystery…).


One final item that struck me was the section written in 1860, documenting his observations from a return trip to California. In 24 years, everything that he had encountered had changed dramatically, in particular San Francisco Bay and the surrounding areas. In 1835, he described a smallish settlement around the Presidio, dwarfed by the main Mexican settlement at Monterey. When he returned, he found a city of 100,000-plus people, smaller but significant settlements scattered all around the bay, Alcatraz turned into a fortress, and a booming economy.

I always wondered if 15-20 years would be sufficient to settle Mars to the point that it could demand autonomy or sovereignty. Could enough settlers arrive and build a sufficiently large and diverse economy to support such a move? Well, here is one real-world example to draw on…

Better the Second Time Around

Creating an entirely new Mars-focused fictional universe has not been quite as difficult as I expected it to be.

I’d been toying with a few concepts for the past several months, and really started getting good ideas while on vacation – primarily about a “noodle incident” that creates the setting for the future history, a number of consequences in the fictional “present day”, and a few of the principal characters. So much came to me while hiking that I had to buy another notebook at Tesco to keep up.

I spent a few days after I got home working out a modified three-act structure that I think will make constructing the plots of the new novels a little easier. But rather than jumping right in to building the plots for a new trilogy, I got distracted by fleshing out the fictional infrastructure. The two play off of each other in interesting ways – I have three documents open at the moment, in which I’m capturing and integrating elements of the future history’s timeline, a large number of characters central to the trilogy (primary, secondary, and tag characters alike), and technological, social, historical, and other developments that happen between “now” (the point of departure) and then. It’s quite entertaining to see how each builds off of the others and suggests new ideas that might not have occurred to me had I tried building the plots first.

While I have a lot of pieces of plot, they haven’t snapped together yet. I can see it coming, though, and it’s got to be more efficient than putting a plot together and then doing the worldbuilding around it to make it work. The latter led to a lot of dead ends with the novel plots in the old project, requiring in some places some contrivances that would have stretched credulity.

In contrast, I hit on the idea of the “Dispatches” as a way to use and extend the worldbuilding that had been done already for the old project, letting the elements of the fictional universe suggest the stories. This worked very well, I think, as most of the Dispatches I outlined had plots with solid, organic endings from the outset.

The one thing that does chap my ass about this is all the things that I predicted in the old project’s future history that then materialized in the real world (browse the entries under the “Life Imitates Art” category for a small taste of these). Maybe I’m good at projecting trends and foreseeing innovations and their consequences – but maybe I’m not, and just got lucky the first time around.

As more comes together, I’ll start laying out here what that future history looks like, the key events and technological developments that shape the next forty years. I’ll also change the site name and update the layout once I decide what I want to call the new project.